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ABOUT

I am a UI/UX artist at nDreams who has worked on the games Synapse and Ghostbusters: Rise of the Ghost Lord (GB:RGL). I concept, design, and implement user interfaces and experiences, from Figma to UMG. 

I have also used my background in illustration to create concept art for some of the UI in GB:RGL. 

What I love about my role is solving problems, working together to produce fun and intuitive UI and being able to get creative and technical all at the same time.

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